All posts tagged - David Crane
August 2020 - it took a lot from us.
The news of losing both Chadwick Boseman and Curt Vendell hurt and hurt badly as their contributions to the collective community are as meaningful in both number as they are in prolific and lasting impact.
With that, we reflect on the respective contributions from both and pay our due respects, then it’s back to business as usual with gameroom updates, spending some of Brent’s money, discussion on the new Pixel Planet Arcade that is opening soon in TN and we speculate a bit on the newest game release by Stern Pinball (Avengers: Infinity Quest). Add to all of that and we feature a panel discussion (entitled “Dan Kitchen’s Goldrush”) from the 2019 Portland Retro Gaming Expo where Dan Kitchen talks about his upcoming game for the Atari 2600 (it’s a sequel to Activision’s Keystone Kapers) and is joined by his brother Garry Kitchen and prolific game designer David Crane.
Also – don’t forget to enter the Lit Frame’s contest giveaway! We’re taking submissions until Midnight EST on Sept. 15th!
Wherever you are in the world – we thank you for listening and hope that you and your family are safe and continue to be in good health.
We hope you enjoy the episode!
But wait…there’s more! (more…)
It’s hard to quantify just how excited I (Whitney) was to be able to sit down with David and get his time – uninterrupted – for an hour to ask him the questions that I’ve been wanting to ask for the past 30 years. His insight is incredible and his answers matter-of-fact and immediately genuine. It’s hard – if not impossible – to cram an entire career’s worth of questions into this interview, but we covered as much ground as possible. The interview starts with the cursory background on Activision and the founding of the company and then moves into game development, the personalities involved in creating the “rainbow” titles we all know and love, as well as the fall of the video game industry in the early/mid 80’s and how Activision responded as well as what happened with the people after the fact. There’s a fair amount of technical and artwork discussion as well – we tried to squeeze as much in as we could!
We hope you enjoy this as much as we enjoy bringing it to you!
This is the fourth episode in our coverage of the 2015 Louisville Arcade Expo and we are proud to bring you the audio (and video – check that out below) from the David Crane seminar entitled “The Internal Magic of the Atari 2600”.
During the presentation, we are treated to a history lesson like no other. David delves into some of the history of Activision and how he and the other founding members left Atari to go into startup mode and build what would become one of the most influential companies in video gaming history. David covers many details behind development of some of the landmark titles Activision released for the platform (like Pitfall, Pitfall II, Kaboom, Freeway, Laser Blast, Dragster and many others) and it becomes apparent that there is FAR more story than could ever hope to fit into an hours’ discussion.
The title of the seminar is well-named in that David then takes the conversation into a very technical direction and talks about the process for developing games for the Atari 2600 and speaks to many of the lessons learned and even shows some of the internal coding mechanisms that were afforded by the Atari 2600 hardware to produce such engaging games with so little hardware resources.
We at the Brokentoken Podcast, in partnership with the Louisville Arcade Expo, are proud to bring you this fantastic seminar presentation that goes where only someone like David Crane can go – into the “magic”.