Posts tagged tracing
Brokentoken Redux…part 1
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It’s been a long while since I’ve updated anything here on the site and although I’ve been busy behind the scenes staying active in the collecting part of the arcadehobby and non-hobby life and all the crazy stuff that goes on with home ownership, etc., I’m getting back into the swing of things blog-wise and am looking forward to getting a huge back-log of information written up and put on the site.
Part of that involved me taking a second look at the site’s design and seeing where I could freshen it up just a bit and simplify it somewhat as well. One of the things that I (admittedly) lack is advanced skills at Illustrator/Photoshop. However, I’m constantly trying to learn more about such and one of the things that has always bothered me about the brokentoken logo is that it just wasn’t “clean”. I originally got the ‘broken’ parts of the token from a live-traced (using a very old version of Illustrator) raster scan. For me getting started a year ago, it worked. However, I’ve always been bothered by how the token looked when blown up (I’ve got some future plans that require a clean vector). (more…)
